class DamTypeCrossbuzzsaw extends KFProjectileWeaponDamageType;

defaultproperties
{
     HeadShotDamageMult=1.000000
     bIsMeleeDamage=True
     WeaponClass=Class'PerksSimHostOrg.Crossbuzzsaw'
     bThrowRagdoll=True
     bRagdollBullet=True
     DamageThreshold=1
     KDamageImpulse=7500.000000
     KDeathVel=250.000000
     KDeathUpKick=25.000000
}
